Online Learning Glossary
Here are some common terms used in online learning:
Asynchronous learning: An online learning method where students can access course materials and complete assignments on their own schedule, without having to be online at the same time as the instructor or other students.
Synchronous learning: An online learning method where students and instructors are online and communicating in real-time, typically through video conferencing or chat.
Course management system (CMS): A platform used to deliver and manage online courses, typically including features such as course content, assignments, assessments, and communication tools.
Learning Management System (LMS): A software application for the administration, documentation, tracking, reporting, and delivery of educational courses, training programs, or learning and development programs.
MOOC (Massive Open Online Course): An online course that is open to anyone with an internet connection, typically offered for free or for a nominal fee.
Virtual classroom: An online learning environment that simulates a traditional classroom setting, allowing students and instructors to interact in real-time through video conferencing, chat, or other communication tools.
E-learning: A broad term used to describe any type of learning that takes place through electronic media, including online courses, mobile learning, and computer-based training.
Gamification: The use of game design elements in non-game contexts, such as education, to motivate and engage learners.
Adaptive learning: An approach to online learning that uses technology to adjust the learning experience in real-time based on student performance and feedback.
Blended learning: A combination of traditional in-person instruction and online learning, often using a mix of synchronous and asynchronous methods.
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